Brian: Who were your first artistic
influences? -Peter Fonda revving down the highway
in 'Easy Rider'? - The brilliant
moody horrors of producer Val Lewton? - Humphrey
Bogart chomping down on his cigar and calling the
world - Sweetheart?
James: My first
influences in films were, in order of interest
which changed with age-
-Walt Disney -Low
Budget Westerns (I loved Roy Rogers) -Abbott and
Costello Comedies (I laughed so long and loud,
people in the audiences often complained to my
parents.)Later in high school and college
independent low budget films really caught my
attention. Italian Sword and Sandal Epics or
anything from American International Pictures had
me racing to the theaters where I was talking
back to the screen, making dumb jokes and
attempting to improve the dialogue and story
lines with my solo surreal commentaries. The
Roger Corman Horror films were the best. That
life changing paradigm shift came crashing down
in a screening of 'The Terror' with the realization that Jack Nicholson was
actually playing the character of an incredibly
bad miscast actor with a terribly inappropriate
accent in the middle of this Vincent Price Horror
Film. This was art! "Bad" could be
great. And so began my long search for the
aesthetic of the "Bad." Jack N being
goofy again in 'Easy Rider' seeming
not to be acting, Val Lewton stretching his
budget with affecting moments of what was not
seen, and Orson Welles pulling us into that
"other" world in Touch of Evil all
helped put me on the road to 'Don't Go In The
Woods'.
Brian:
You directed your first film 'Inner
Limits' in 1967. How did that production
come about? What was your inspiration to write
it?
James:
At the UCLA Film School in 1967 the regular
motion picture production classes were not
available to beginning students until they had
completed a number of required preliminary
courses. As a group we were a very frustrated lot
of young want-to-be filmmakers. The animation
classes, on the other hand, were available to
first year students and I was eager to start
making movies as soon as possible so I yielded to
that early Walt Disney influence and signed up.
There was a popular and exciting paperback
everyone was reading and talking about at that
time, 'The Universe and Dr. Einstein.' The
Unified Field Theory was suggesting to many of us
an idea of planets and galaxies not being so
different from atoms and particles. 'Inner
Limits' was sort of my visual pun on that
suggestion of the Theory. It was a big surprise
when 'Inner Limits' found a spot on a national TV
broadcast. There were two other animated short
films that came out of my animation courses at
UCLA- First- 'Dreamland,' a
somber antique-like photo tour of the
counterculture Mecca. Venice, California as
narrated by Edgar Allen Poe's poem of the same
title. Lastly- 'Ironclad,' a
compressed lighthearted documentary look at those
Civil War warships using clipped collage-like
period photos and engravings all backed up by
evocative songs of the day (the 1860s as well as
the 1960s).
Brian: Do
you have a favorite film of the four you made
between your debut, 'Inner Limits' and the
feature that many now consider a horror classic -
'Don't Go In the Woods?'
James:
'The Dirtiest Game In The World' (1970)
would be my favorite film after 'Inner
Limits' and before 'Don't Go In
The Woods'- it was my first feature. At
the time I wanted to make a film that would
challenge and possibly shock an audience not
unlike the French surrealist 'Un Chien
Andalou.' A lot of 70s low budget movies
used shock as entertainment value since the
limited finances didn't allow the delivery of
much else.
'Dirtiest Game,' at least for me, since
it was made at the end of the 60s had to be
X-rated - a nudie film with a political statement
- "politicians are cynical." For me it
was great fun but for many who saw it 'DG'
was going way too far into the realm of
the "grotesque." I played with aversion
in my first film and many who saw it were
extremely repulsed by the result. On at least one
occasion repulsed to the point of being
physically ill. I was pleased that none of those
unhappy souls compelled to leave the screenings
hesitated long enough to ask for their money
back. A mark of success for a wonderfully
"bad" movie. After 'Dirtiest
Game' I was careful not to stray so far
over that aversion line in my subsequent film
efforts.
Brian:
How did you, initially, become involved in
'Don't Go in the Woods' and since you
didn't write it how did you allow your own vision
to shine?
James:
Where and how 'Woods' began- In
Salt Lake City my postproduction work with Sunn
Classic was drawing to a close, the NBC
production contracts were coming to an end for
Sunn Classic as Paul Klien, NBC president and
chief supporter of Sunn Classic, was finishing
his association with the network. Sunn Classics
went up for sale but its stock and trade, the
local Utah scenic beauty, was still available to
all low budget filmmakers craving affordable
production value. Inspiration was gushing forth
all around the mountain community. In the
bookstores an urban legend book by a Salt Lake
writer had just come out, a wild man legend from
my East Texas roots was gnawing away consistently
at the back of my mind and the local Salt Lake
stories of hikers sometimes murdered in the
surrounding mountains started to play into the
mix. I had just read a stripped down paperback
thriller called 'Hunters Moon' and elements of a potential script started to
come into a very soft focus. It was at this
moment an old friend Peter Turner, a writer's
agent from LA, called asking what I was up to.
When I said I was thinking about developing a
horror script, Peter snapped back, "Save
yourself the trouble, I'm sending you one that's
already perfect." That script was
'Sierra' by Garth Eliassen and it did
happen to be almost perfect. I did a quick
rewrite with Garth to fit the new location, the
new budget (very low) and added more bloody
killing scenes while dropping almost all the
existing dialogue scenes. I had a plan. I would
shoot outside for daylight avoiding having to
light the set except for the few night scenes and
use my unblimped 35 mm Arri recording only a
scratch sound track. By limiting the sync
dialogue to a minimum amount it would be simpler
and cheaper to replace in a sound studio. As the
seventies drew to a close, I was thinking lots of
blood and gore in the Misumi Kenji 'Sword
of Vengeance' style and a touch of humor
would do the trick. So I took it to the woods and
did it my way.
Brian:
What was the mood on the set of 'Don't Go
in the Woods' and how did you relate to
the actors in the cast?
James:
The mood on the set of 'Don't Go in the
Woods' changed wildly from day to day.
Just as the weather snapped from one extreme to
another, one scene might go along like a summer
picnic with old friends and then we'd find
ourselves in something like a Werner Herzog-Klaus
Kinski dogfight over creative differences. All
our problems were ultimately resolved fairly
quickly and we kept moving on our most sacred
production schedule. Things happened at a fast
clip so actors often seemed a little lost as to a
scene's place in the story. The good actors
quickly adapted to my manic vision and by the
final days of the shoot we were reading each
other's mind anticipating the blocking and bits
of physical business. The theater scene in Salt
Lake City was pretty well developed so as a
director I was able to get really professional
results with a few notable exceptions. You know
the ones, we need not name names.
Brian:
'Don't Go in the Woods' has some pretty
marvelously inventive kills. How did you go about
establishing the tension and mood of the kills?
The build-up to the death of a certain
handicapped character is unbearably intense and
well directed.
James: The
inventive kills seemed necessary to keep interest
levels high since I had so many killings early on
in the film. This high speed of killings also
allowed the later killings after a time to be
more suspenseful as the pace of the story telling
slowed. Sudden and violent attacks created the
dramatic expectation for the audience that could
be later manipulated to greater effect as the
film began to focus on the main characters in the
final chapters. By the time the handicapped guy
stumbles or more aptly wheels into the woods,
pretty much anything he does in the bloody
context of the story plays into heavier suspense
and maintains the ironic tone. In writing
'Woods' I looked carefully at the
unwritten rules of horror and low budget films in
general and made decisions at each point that
propelled me along my individual path to the
final resulting film. One of the first rules
considered was the universal conceit that when a
young couple is observed entering a sexual
situation they will immediately become victims.
My choice was to profile or label my victims as
those who happened to be badly dressed fashion
disasters as a way of telegraphing their
approaching doom. My attempt at an amusing
exception to prove my rule was the case of the
honeymooning couple Dick and Cherry. Being out of
fashion as a mark of the outcast was a Salt Lake
"thing" being important in the light of
a finely evolved peer pressure dynamic that was
found there among the youth at that time. It was
high powered stuff so I naturally want to make
use of it.
Brian: At
any point did you ever feel like you had gone too
far with the gruesomeness? Also the sleeping bag
kill has got to be one of my favorite of all
time. Do you have any stories about the filming
of that sequence?
James:
I recognize the budget benefits that can be
realized by using a story line where the action
simply comes to the hero or heroes rather than
having the story or the hero track down or search
out the action. In the case of 'Woods'
the action/killer gets to the victims as soon as
the audience sees them enter the frame. The
gruesomeness actually went over the entertainment
line of my humor tinged world of 'Woods'
in the original death scene for Joanie. During
the editing stages I realized it was no longer a
scene you could laugh at because it threw the
viewer into the ugly world of intolerable 'Hostel/Saw' horror. I cut it back so the connection to the
movie you could "laugh along with"
survived the all too realistic horror situation
as defined so well by 'Mark of the Devil'.
That sleeping bag scene trades on that dream-like
feeling of helplessness in the face of advancing
or escalating terror. It was the first scene we
shot and it bears the old low budget trademark of
hiding most of the bloodletting inside the bag
placing the burden on the imagination while still
using the sack race-pratfall humor for the
victims. While not precisely "off
screen" in the usual low budget sense the
violence is "under wraps" none the
less. Our little known fact here is that we used
old tires inside the hanging bags to give them
that strange dead body shape.
Brian:
It is rumored that comedian Sandra Bernhard is a
fan of 'Don't Go in the Woods'.
What kind of sequel would you envision with that
funny lady at the helm?
James:
Well, if Sandra Bernhard, early original 'Woods'
fan, were to direct a sequel I think the fashion
theme would be in order with a sort of outdoor
pajama party-esque campout with maybe six girl
campers wearing Baby Doll short nighties with
fluffy slippers being chased pre-attack by the
escaped convict mad killers. They all run into
the night time woods scattering in all
directions, screaming their heads off, bumping
into one another in the dark.
Brian:
You worked with Chris Mitchum on the revenge
flick 'The Executioner, Part II'.
It sounds like it is a fast paced, adventuresome
flick. Do you have any particular memories about
working on that project?
James:
Working with Chris Mitchum on 'Executioner,
Part II' was like a fever dream. I drove
into LA with a pickup load of movie gear and met
the crew Renee Harmon had assembled and was
shocked to learn the crew had very limited and
even in a few cases no experience at all. The
first day was like film class. I demonstrated
film production 101, acting out the jobs of every
department unloading and setting up all the
equipment and taking the light readings. I ended
up carrying the light meter since the cameraman
had only worked at a TV station studio where
lighting and exposure were something the guys in
the control booth worried about. This situation
did impact one of the production assistants who
after our filming had wrapped talked his way into
a directing job on another feature. As director
he demanded the production buy him a light meter
and this bit of inappropriate mimicry ended his
first job as director very abruptly. Recently
when asked about the 'Executioner, Part
II' experience Chris Mitchum could not
remember if in fact the production had a director
or not.
Brian:
I think we have to hustle a DVD premiere of
'Lady Streetfighter' as soon as
possible. It sounds outrageously fun and like it
could do for action films what 'Don't Go
Into the Woods' has done for horror
films. Do you have any thoughts about 'Lady
Streetfighter' and its adrenaline
charged legacy?
James:
Actually 'Lady Streetfighter's'
post production was finished right before I
started 'Don't Go in the Woods'.
The humor that came out of the low budget action
film found a focus in the outdoor horror film.
The style of low budget production for both films
was inspired by the technique honed to perfection
by the economically driven Italian action films
of the day.
Brian:
Lastly, any words of wisdom (IE: Don't march into
the woods, unarmed, where a machete wielding cave
man resides), future projects you want to talk
about or thoughts on the staying power and fan
base/influence of 'Don't Go Into the
Woods'? (Whew, even I'm out of breath
with that one!) And thanks! It's been a joy!
James:
When 'Don't Go in the Woods' first came out audience reaction was very
limited. The movie sort of faded from the screen
without much notice. While the Hollywood Reporter
reviewed it as the worst film ever made even that
questionable distinction was all too easily lost
when the very next day another opening film
replaced 'Woods' as "worst ever". In
light of 'Woods' current new found interest and
popularity, my feeling about the film is that
it's like telling a joke where the audience just
shrugs and walks out, then thirty years later
they stop what they are doing and all start
laughing. A long wait but the laughter lives. Was
it something I did? |