Stefan
Avalos was trained as a child as
a classical musician and was a
true prodigy, a concert violinist
before the age of 15! However,
his heart was elsewhere. Movies
had gained his interest. He
entered films with a similar
focus and ended up
revolutionizing the indie movie
business as we know it. He was
the man behind the first desktop
feature film which was also the
first film to be shown digitally.
Yup, this was a score for the
little guy --- the indie pioneer
beating out Spielberg and all the
other moneyed Hollywoodites
desperate to achieve the honor. I
recall the 1997 movie connected
with the hubbub, The Last
Broadcast, a murder and
mayhem flick which won the Best
Feature Silver Prize at The
Chicago Underground Film
Festival. Along with Lance
Weiler, Avalos had created an
excellent docu-scare flick. It
was certainly impressive to see
Avalos in the credits as
director-producer-editor-writer-actor-composer.
And the cost behind that gem was
$900. No, I didnt drop a
zero its not a
type-o! 900 fricking dollars!!! His
latest film is the creepy
supernatural thriller - The
Ghosts of Edendale (2004)
from Warner Brothers. Its
all about scary phantoms of
Hollywood the dead ones
that is. Its a good
old-fashioned ghost story,
entertaining with some modern
spins and a dash of creative
history
and its
available on DVD everywhere so
check it out.
Currently
he is working on an action film
Diamond Road which
will be promptly followed by
another horror opus
Children of the Lake
(that title alone kind of freaks
me out). However, the man who
Wired magazine named
as one of the 25 people
helping to reinvent
entertainment cleared his
plate long enough to answer a few
questions.
Owen:
You started as a child musician -
a violin prodigy - how (if at
all) did the discipline and flow
of an instrument help you as a
director of films?
Stefan:
I think the
discipline taught me to stay
focused on whatever job was in
front of me. Dogged
determination, some would
call it. I think musically a
lot of the time when making
movies, and I also take a very
active role in the musical scores
of the movies. Telling a
story, how to set something up
and then (hopefully) deliver
it, is very much like music.
It's largely about rhythm.
Owen:
You do so many aspects on your
films write, director, produce,
edit, act, sound ---- which is
the least and the most difficult
for you to do?
Stefan:
I think that all
of the aspects are
difficult. Writing is the most
difficult, no question. It's the
point in time when there's
nothing there. No one is there
either. It's a brutal time.
I wouldn't call it the easiest,
but for me the most joyful
part of the process is the
editing and sound design. On
set, working with actors, etc. -
that's a good time too, but it is
so early in the process that it
can be a very frustrating and
nerve wracking time. Maybe that
changes when the budgets are
larger.
Owen:
So back on 1998 - THE
LAST BROADCAST was the
World's first theatrical digital
release of a feature film via
satellite. What exactly
were the details involved in that
as well as the overall
repercussions?
Stefan:
Geez, there were a lot of
financial details and business
details which get kinda dull.
They're actually the most
important, and even to this day
are the main things slowing down
digital cinema. Technically, we
retrofitted the theaters with
digital projectors from a company
called Digital Projection Inc.
They make projectors capable
of resolution and brightness that
is unreal. Very high-end stuff.
Also, the theaters were fitted
with a computer server and
satellite dish. Then, from
Mountain View Ca, a subsidiary
company of Loral Space called
Cyberstar beamed the movie
to a satellite, where it was then
picked up by the various
theaters. The movie was then
downloaded to the theaters where
it was saved onto hard
drives in the servers. Then it
was played back from there. It
would be pretty easy to do it
nowadays, and you could do it
with any broadband Internet
connection. In 1998. it was a
different story. It was a proof
of concept and each company had
things they wanted to address.
Security issues, picture quality
issues, etc. Obviously for us,
entertainment issues were our
biggest interest.
In terms
of the repercussions: people were
intrigued. All the studios
called, as well as a lot of indie
filmmakers. People were curious
as to how this could fit their
agenda. There were also several
parties that were annoyed that
two guys from some rural place in
Pennsylvania had beat them
to the punch. Lucasfilm
wasn't too thrilled and
worded a lot of their "Phantom
Menace digital
release" press
material in such a way that
people would think it was
first. Miramax and Disney
did the same several years later
with their "digital
firsts". Fortunately
for us, digital cinema geeks
everywhere have reminded
them
otherwise. I think the
positive thing that happened was
that people with power got off
their butts. They realized that
if they didn't do it, someone
else would (and was) going to do
it. It got the digital cinema
machine rolling. Still, it's been
a slow
process. Unfortunately, show
business is full of sheep. It's
rare for someone to want to
actually lead, though everyone
wants to appear to be a
leader. Exhibitors of course
have a huge investment and the
distributors know that they're
going to have to foot the bill -
which is why they are,
understandably, dragging their
feet. However, people
like "indie-producers
reps" are just cowards.
These guys are generally idiots
who have printed up some business
cards and have very little
imagination - though they believe
otherwise. Now quite a few
of them have jumped into
digital cinema - espousing it as
the next coming, even though they
were nowhere to be seen when it
was not so obvious.
Owen:
WIRED magazine named you as one
of their 25 people helping to
reinvent entertainment --- do you
have any ideas as to how you plan
to carry out that mission
further?
Stefan:
For a while I was pushing the
development of entertainment for
small handheld stuff. I got
interested in that when I got an
Ipaq type device in
2000. Now though, there's
plenty of ways to do it, whether
it's a cell phone, small
clamshell player or the
new video ipod.
I think
this interest in small screen
movies is the best thing to
happen for the short form movie -
but I don't think it's going to
be the way of the long form.
It'll be a pretty limited
audience. Video casting will not
work the same way that
pod-casting, etc. works. It
requires too many senses. It's
too encompassing. In other words:
you can't go jogging and watch a
video.
I am most
interested by how the interface
of downloading movies to
people can work
successfully. I'm trying to
figure out how to basically give
away movies and still make money.
I know there's gotta be a way
somehow. I also think that
audience involvement 'through'
the moviemaking process has
an interesting future. I
think it could possible for
audiences to be involved in a
movie from the conception to the
actual exhibition. Imagine an
interactive fan magazine... where
fan input could actually result
in a change in the movie as it is
being developed. It could
actually make for much better
movies. You know, why test screen
movies when they're finished?
It's too late then. Do it from
day one. Of course there are a
lot of details I'm leaving out,
or haven't figured out yet.
Owen:
I am also a huge fan of your
movie 'The Ghosts of
Edendale'. How did
that idea come about?
Stefan:
Thanks for the
compliment. Again it seems I've
made a movie that has a polar
audience. Some people really like
it, and some people really hate
it. "Ghosts
of Edendale"
is a movie that came out of
living the fears and excitement
of moving to "the city
of dreams". I thought it was
kind of interesting to see how
Hollywood can make a god out of
someone or, more often,
completely destroy them. I
thought that had the potential
for psychological horror. I also
was really intrigued by the early
days of Hollywood. Being able to
see the people that lived in the
place you live, going through
their actions over and over again
is a pretty "ghost
like" thing. I riffed on
that idea.
There
is a horrible, powerless
terror in this town, as people
you know "make it", and
others don't. You wonder why? I
mean, sometimes it's obvious, but
there is also a certain
intangible force at work. Most
would call it luck - good or bad.
Whatever you call it, it causes a
lot of night sweats for a lot of
people. I wanted to also touch on
that.
Owen:
That movie has some amazing
special effects in it as well,
which was the most difficult to
achieve for the camera?
Stefan:
The most difficult
thing to do was nail the
motion tracking. Since nothing
was done with a motion control
rig (where the camera moves are
memorized by the camera mount),
we had to do it by eye.
When two elements are supposed to
be the same shot, they have to
move exactly the same
way. It's the kind of thing
that if you miss by even the
slightest amount, the effect goes
to hell. Also, the ghost party at
the end of the movie, while not
difficult to do, was very
tedious.
Owen:
I notice too that many of
your films combine fiction and
non-fiction --- would you call
that a coincidence or a very
conscious choice in what makes
horror grounded?
Stefan:
They always say to write about
what you know - I guess I
take it to an extreme.
Seriously, for horror to work, it
has to be something people can
relate to. Being chased, fear of
things you can't see - are all
things we all know about. It
might be why "Ghosts
of Edendale" has a
specific audience. It's not a
horror that everyone, especially
kids, might relate
to. People who haven't
gone through that feeling of
being "thrown away", a
breakup or getting fired from a
job you really liked for example
- might not relate to the horror
beyond the simple ghost story
part.
Owen:
So what's next on the slate for
you - I have heard you are doing
a non-genre film entitled 'Diamond
Road'.
Stefan:
Yeah, I'm excited to be doing an
action adventure movie. I'm
really hoping for it to
be like the old school
adventures. I think Michael Bay
has been really bad for the
genre, and I'm hoping this works
for people who dig "Raiders
of the Lost Ark"
more than "The
Island". It has a
lot of elements that I really
like - old airplanes, old
guitars, hot women, a search for
treasure, etc.
Then it's
back to horror business as usual
with 'Children of the
Lake' --- if you need
any victims or anything let me
know - I'm a little beyond the
kid stage.
Always
looking for a good victim.
Im
always accused of being one.
Seriously,
I don't know what is next after Diamond
Road. I think I'd like
to direct some outside work,
something written by someone
else. Could be any genre
(except for period drama)
Owen:
What scares you in real life?
Stefan:
Bills. They never stop coming.
I also
think a random home invasion is a
really scary notion. There's also
a crawl space under my new house
with a strange, closed off room
with a staircase that leads
nowhere. That's kinda freaky.
|